Initially, the Institute for the Development of the Internet allocated 260 million rubles for the development of Russian Action-RPG "Troubles". This money went to build mechanics and engine, and Iri gave another 230 million to create content.
This was reported in an interview with RBC Alexey Gororevsky, Head of Iri:
This year we allocated funds already for content – a total of a total of 230 million rubles. That is, it turned out in total about 490 million. At the moment, we are talking about the development of the game, not about marketing.
Whether funds will be allocated for promotion is unknown.
Budget "Troubles" Gorreslavsky calls small by the standards of the game business. Especially in comparison with Atomic Heart – The production of the shooter cost from $ 25 million to $ 150 million, according to RBC sources estimates.
The budget of a large normal game starts at $ 10 million and ends in the region of $ 70-100 million without marketing accounting. But let’s rain the finished product, let’s see it in action. The main thing is that the product is in demand and use it.
The decision to finance "Trouble" https://sistersitescasino.co.uk/casinos/simba-games/ Gorreslavsky explained by the need to "touch the locomotive of the development of Russian video games".
Besides, Gorreslavsky announced the transfer "Troubles" From the end of 2023 to the beginning of 2024. By the end of the year, only the test version will be ready.
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Troubles
The best comments
The release window is now vaguely imagined
What is carried not surprisingly, judging by the merged personnel, the game is wildly raw and crooked, and it is very far from the release.
I don’t really understand why start with writing an engine. The same Unreal seems to be available in the Russian Federation, xs about Unity, and there probably is something else suitable. If the goal is to make your own “your own”, then you can first write your own programming language, which is not? The budget must somehow be justified.
There was news with a “merged” gameplay, which said that the sublains plan to release the game by the end of the year. It was generally some kind of humor. The game and the alpha version does not pull, but they talked about the release. Comparison with the budgets of "large normal games" did not quite understand. No one expects a big game from them. On the contrary, they are waiting for a small one.
Before that, it seemed to me that the guys themselves did not understand what they were creating, and with every news I am more and more of this. And the feeling of drank dough rolled more and more.
The guys went to master the budget)
They want to build muscles on a bare skeleton in a year? I doubt very much that this time is enough for them.
I somehow did not even imagine that the game could be released at the end of 2023. Plums looked too raw. It was generally postponed in my head that they say they are not in a hurry and roll the game in 2024-2025. And here is O_O
I recall the news that Iri decided to give the studio money only after the release of the game, that’s interesting why they strangled some, and they still throw money to others.

