Since Electronic Arts is in no hurry to release direct dilogy remakes Need for Speed Underground, fans took the matter in their own hands. Fortunately, there is a convenient and powerful unreal Engine!
The author of YouTube channel 2unreal4undergrund together with the programmer Ivan Novozhilov recreates Underground 2 On Unreal. The day before, the duet released a fresh video with gameplay, where it shows a rather large piece of the city, driving physics with the last changes, sound zoning and accumulation of acceleration due to tricks (drifts, jumping, and so on).
Apparently, the project uses a lot of asses from the original Underground 2, But they still look better due to new effects, light and processing methods Unreal Engine. In the latest version of the remake, music was also made from the first, second Underground And Most Wanted.
The release date is standard – it is not.
May 8, 2022 “Love, money, rock and roll” was postponed until August 4
May 8, 2022 Genshin Impact authors announced the announcement of the anime shuther
Need for Speed: Underground 2
The best comments
Just wow.
It looks like we remembered in childhood.
Your soul. This is too little.
Bliss! Pure classic.
Isn’t that the original .
If I understand correctly, there are https://noidverificationcasinos.co.uk/review/iwinfortune-casino/ a lot of problems with cars and music licenses-it seems like Driver San Francisco was removed from the sale because of this. Apparently with Hot Pursuit they were able to solve these problems, but the older the game, the more difficult
I do not understand what prevents the rosy to roll out remaster/remake of underground dilies? There are tools, a bunch of NFS on the rails of which you can put the game too – make and suture grandmas.
The opinion expressed in an inappropriate place and the situation risks being around, even if it is reasonably and many agree with it.
Chromatic aberrations never looked good or nice, since it went
Beautiful simulator on ice.
There really are a lot of licenses, a bunch of parts from different manufacturers, audio systems, housing, discs, cell operator, etc.D
It looks definitely better. As if the whole game was missed through a filter of nostalgia. True in UE4, it is very difficult to implement adequate physics of machines – either to block the system, simulating the suspension, or compromise. I hope the guys can withstand physics at least at the level of the original game (not that difficult, of course). So far, I noticed that when traveling through the border, the car deviates around the center just above the roof of the body, like a pendulum.
Otherwise, this is at least a cool project for pumping the skills of the developers themselves. Even if copywriters eat the whole idea, they will have experience on which the original project can be grown.
The meaning of this remake without the same management physics? It’s better to roll mods.
Chromatic aberration immediately cuts the eyes. When to make curved hands correctly.
In the latest version of the remake, music was also made from the first, second Underground and Most Wanted
It’s strange that copywriters did not fly.
It’s funny that you mentioned Motor Rock, but did not mention that the game was withdrawn from sale in official stores. Actually for legal reasons, even the change of name did not save.
Some people do not learn anything and do not want to study. Kina of the American one has seen enough or the roof is torn off from vanity. You are about the publishers, he is about the demonstration. Do not want to think about anything except. Until the assets in the courts are dragged.
P.S. Another next mod is an independent project that the evil publisher will close. As they say, not the first, nor the last. When such enthusiasts will already understand that if you do, something like this without the approval of the owner of the rights, then release the finished immediately, and not the trailer, after which the muzzle burns out and they go to court.
Damn, as I present how much work is here … of course, it is possible that they did not make objects from scratch and squeezed something from the game, but still. To spend so much time … although for the sake of a portfolio it is quite for yourself.
About physics in Unreal – everything depends on the developments there. You can create all physics from scratch and not at all attached to what the engine offers. Ah, well, also unreal – it is modular: you download a new plugin for a third -party developer and forward.
Hands have not yet reached.
As far as I remember, many fan crafts at the development stage are not particularly interesting for owners of licenses and copyrights, but if all the prerequisites begin to earn money on this, then lawyers wake up.
Already almost 10 years have passed, I don’t remember everything. But they seemed to try to agree with blits (before the release of the game in Greenlaite), but they decided to run on them when the game came out. The boys really tried to do everything competently, but what we have in the end came out.

