The sizes of game files are not such a big problem in the era of fast Internet and spacious carriers. And in the last century, the developers had only a few kilo or megabytes for recording. Here is the screenwriter The Secret of Monkey Island Tim Sheifer (TIM SCHAFER) had to get rid of 25 % of dialogs to squeeze the game on floppy disks.
About the creation of the "Monkey Island" Sheifer told the scriptwriter in the podcast Alans Pierce (Alanah Pearce). As the developer recalls, Adventure had to be fitted on five discs. To fit into restriction, Sheifer and reduced game texts.
Author Monkey Island I did not https://nongamstopcasinosites.co.uk/usa-online-casinos/ immediately decide on which parts of the script to walk scissors. The Council was helped by the game designer Hal Barwood (Hal Barwood), which then, in the late 1980s, worked on the quest Indiana Jones and the Fate of Atlantis:
[He told me:] “It’s hard. But imagine that your script is like a web and some of its threads sagged. If you cut them off, then the web will not be weaker. It will become more stable because other threads will take over the greater weight. The web will become more durable, stable and compact ".Tim Shaifer
The hint clearly went Shaifer for the benefit. In particular, last year Psychonauts 2, to which the developer had a hand, praised just for talented dialogs and jokes.
As for Monkey Island, then the series is still alive: in 2022 on the PC (Steam) and Nintendo Switch starts Return to Monkey Island – New Advenchura, which will serve as the sequel of the second "monkey island".

